• @[email protected]
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    316 hours ago

    Your exactly right. If graphic quality stood still for a couple years, Ray tracing speed would catch up and be on parity. We keep pushing more polygons and other things that keep putting ray tracing behind a bit.

    • @[email protected]
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      18 hours ago

      That’s kind of why it started to become feasible, right? Graphics quality has only incrementally improved over the last decade or so, vs geometrically improving in decades past

      • @[email protected]
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        15 hours ago

        I mean, that’s been my opinion. You can only get so many polygons and bump mapping and texture resolution, etc, before you hit a plateau. The rest is 100% lighting.

        I think as things like dlss and other frame generation tech gets better, Ray tracing will eventually become the norm.