Your exactly right. If graphic quality stood still for a couple years, Ray tracing speed would catch up and be on parity. We keep pushing more polygons and other things that keep putting ray tracing behind a bit.
That’s kind of why it started to become feasible, right? Graphics quality has only incrementally improved over the last decade or so, vs geometrically improving in decades past
I mean, that’s been my opinion. You can only get so many polygons and bump mapping and texture resolution, etc, before you hit a plateau. The rest is 100% lighting.
I think as things like dlss and other frame generation tech gets better, Ray tracing will eventually become the norm.
Your exactly right. If graphic quality stood still for a couple years, Ray tracing speed would catch up and be on parity. We keep pushing more polygons and other things that keep putting ray tracing behind a bit.
That’s kind of why it started to become feasible, right? Graphics quality has only incrementally improved over the last decade or so, vs geometrically improving in decades past
I mean, that’s been my opinion. You can only get so many polygons and bump mapping and texture resolution, etc, before you hit a plateau. The rest is 100% lighting.
I think as things like dlss and other frame generation tech gets better, Ray tracing will eventually become the norm.