• @[email protected]
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    18 hours ago

    That’s kind of why it started to become feasible, right? Graphics quality has only incrementally improved over the last decade or so, vs geometrically improving in decades past

    • @[email protected]
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      15 hours ago

      I mean, that’s been my opinion. You can only get so many polygons and bump mapping and texture resolution, etc, before you hit a plateau. The rest is 100% lighting.

      I think as things like dlss and other frame generation tech gets better, Ray tracing will eventually become the norm.