• Zeusz
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    -131 month ago

    I don’t get the bitching. Is it brutally expensive? Yes. Do you have to buy it? No. In terms of stats the gun is nothing special, the armor is quite good, but not essential. For a one time crossover, it’s fine.

    • MrScottyTay
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      501 month ago

      It generates FOMO though. I remember when you didn’t have to pay for stuff in games, so I personally still find it very shitty to have to buy skins etc.

      • Zeusz
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        151 month ago

        Yeah, I can see that one. Using dark patterns is not ok

      • @Katana314
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        31 month ago

        I’m still a bit unsure how plausible it is to make a multiplayer game, keep it updated, and not sell content within the game.

        The good devs restrict it to cosmetic options, but I can’t say I’ve moralistically stuck to that kind of perfection - I’m okay with new weapons/characters as long as they stay balanced against old ones. It becomes a sort of hazy issue.

        • MrScottyTay
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          1 month ago

          Halo 3 and other games of it’s time did well enough, and the multiplayer for them lasted way longer than most live service games.

          Actual DLC was better than FOMO cosmetics in my opinion.

          • @Katana314
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            029 days ago

            Hello? Halo 3 sold map packs, and possibly other things I’m not remembering.

            That’s setting aside that Halo 3 was an exclusive. It wasn’t made to sell itself - it was made to sell Xboxes.

            • MrScottyTay
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              229 days ago

              Yep, map packs are dlc. And it wasn’t alone. Every multiplayer game worked like that at the time. Exclusive or not.

      • @lepinkainen
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        -151 month ago

        If you’re too weak to resist FOMO, maybe stay off the internet

        • MrScottyTay
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          51 month ago

          Even so. There was once a magical time when games did not have FOMO at all.

          • @lepinkainen
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            129 days ago

            Yes they did, not owning the game was FOMO, and they weren’t free at the time.

            • MrScottyTay
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              229 days ago

              I’d much rather buy a full game from the get go and have everything available with no time limit on when i need to buy it.

              There is no FOMO if you can leave it for years, actually get the game with all dlc cheaper second hand for a couple of quid and still finding a thriving community online that isn’t focused on completing timed challenges for various currencies to get cosmetics you like the look of before they disappear from the store or the deal for the cheaper price runs out.

    • @[email protected]
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      311 month ago

      Is it brutally expensive? Yes. Do you have to buy it? No.

      Will people buy it? Yes.

      Will there be more brutally expensive items because of it? Yes.

    • @CaptPretentious
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      201 month ago

      They hire psychologists to explicitly figure out how to better make sales. Logical thinking will not win. Microtransactions, which consists of crap you don’t need, is a billion dollar industry and has bankrupted numerous homes.

      • @lepinkainen
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        -61 month ago

        Nobody is forcing people to buy anything, you CAN resist.

        • @ripripripriprip
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          91 month ago

          “This doesn’t affect me therefore it should be a non-issue for everyone else.”

        • @Womble
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          61 month ago

          Thats true in a surface level way. Buts its equally true about cigarettes, heroin any other adictive substance you can think of.

          • @lepinkainen
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            11 month ago

            In-app purchases and limited time game passes are hardly heroin

            • @Womble
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              41 month ago

              No but your argument that no-one is forced to buy cigarettes is equally valid to arguing that for micro-transactions. One is chemically adictive, the other uses physchological tricks and is almost entirely unregulated.