@[email protected] to GamesEnglish • 1 month agoFrostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sellwww.rockpapershotgun.comexternal-linkmessage-square133fedilinkarrow-up1335arrow-down110 cross-posted to: [email protected][email protected]
arrow-up1325arrow-down1external-linkFrostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sellwww.rockpapershotgun.com@[email protected] to GamesEnglish • 1 month agomessage-square133fedilink cross-posted to: [email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish8•1 month agoHalf life is far from Planescape Torment…
minus-squaremosiacmangolinkfedilinkEnglish-1•1 month ago2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.
minus-square@[email protected]linkfedilinkEnglish1•1 month agoNever said it isn’t, I said story isn’t the thing that made it and Valve popular. I’m old enough to remember when it released, story wasn’t the focus.
minus-square@KlearlinkEnglish4•1 month agoI would argue the storyline was a big part of it. While barebones by today’s standards, compared to the likes of Doom, Quake or even Unreal, it was pretty amazing to have a continuous narrative throughout the game.
Half life is far from Planescape Torment…
2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.
Never said it isn’t, I said story isn’t the thing that made it and Valve popular.
I’m old enough to remember when it released, story wasn’t the focus.
I would argue the storyline was a big part of it. While barebones by today’s standards, compared to the likes of Doom, Quake or even Unreal, it was pretty amazing to have a continuous narrative throughout the game.