I just looked at a game that is 60€ and said “I dont think its worth that and would buy now for 30, just to check it out”. Then I had the idea that some publishers/devs might benefit from knowing that 1-100000 people think that the game is worth X and would buy now for that price right now. In a case like today, the additional revenue would help their financial report etc. They could make short discounts to get especially these customers or even more tailored, you need to press “buy” and confirm at that price to let the publisher know. Like suggest price on ebay.

Let me know your thoughts and if this is a terrible idea. :)

  • @SupraMario
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    41 day ago

    They can set a auto rejection on offers below a certain threshold, ebay does this with its make an offer.

    • @acosmichippo
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      61 day ago

      I think that makes sense for items of finite/low quantity like eBay. Then you have to make sure your offer is at least reasonable so it beats other offers. But with an unlimited resource like software you don’t have to worry about that.

    • @[email protected]
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      41 day ago

      Someone would setup some third party tracker that identified the auto reject threshold and listed it for everyone, so people could low-ball just above it. Or devs would just set it to auto-reject below the listing prices.

    • @glimse
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      31 day ago

      Then it gets filled with the lowest offers. Either way, the data wouldn’t be useful enough to warrant it as a standard feature. If the devs want to know, they can put up a poll or something