• FlashMobOfOne
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    191 month ago

    Good.

    Console exclusivity was always a super shitty idea.

    • @Lost_My_Mind
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      81 month ago

      No…in the old days it made each console feel different. There might be SOME overlap between the SNES and the Genesis, but for the most part they’re entirely different libraries.

      But if you’re trying to have console wars on any generation since the PS3, then it’s just stupid. It’s like 90% shared libraries, so the few exclusives don’t mean shit. There’s no personality to the consoles anymore.

      Except Nintendo. Nintendo does weird things on their own path.

      • @[email protected]
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        121 month ago

        In the old days consoles were so wildly different in their architecture that you’d pretty much have to rebuild the whole thing from scratch to port. Now gaming engines can output for different systems in just a few clicks

        • @Uruanna
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          11 month ago

          I don’t know about Xbox but I’m still seeing reports about PS5 games being optimized for the physical architecture and requiring some degree of overhaul for the PC port; even FF7Remake on PS4 talked about it for the PC port. Though I imagine that only applies to specific high end games, not for 99.99% of games. Just put it on Java or Unreal 4.

          • @Katana314
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            11 month ago

            ah yes, port the billion dollar decades old high-fidelity engine that carefully manages memory to java, a language minecraft struggled to break free from to achieve any meaningful performance or mobile porting options. thank you, no one thought of that before.

    • Omega
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      71 month ago

      I have zero problem with consoles investing in new IPs and funding high budget games as console sellers.

      But I don’t like these buyouts or pointless exclusives. I don’t know why there are still exclusive Final Fantasy games.

      • @SkunkWorkz
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        51 month ago

        Because FF games are expensive to make and going exclusive, even just temporary, is an easy way for Square to get some of that investment back before the game is even released. It basically lowers the risk of creating such a massive AAA game.

    • @Pilferjinx
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      21 month ago

      I don’t mind a timed exclusive contract as long as it’s not too long.

      • @Katana314
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        11 month ago

        Seems like for Indiana Jones and the Great Circle it will be under half a year.