• MudMan
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    619 days ago

    I mean… not really. You still need to send two half-res images to the screen. On principle the implementation is the same, the only thing that changes is how you’re representing that stereo image on the display itself.

    • @Buffalox
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      218 days ago

      No it’s not the same, VR games need to detect head movement, and this needs to be perfectly calibrated or people get nausea.
      With the 3D screen you simply duplicate what you are already doing.

      • MudMan
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        118 days ago

        Oh, I misunderstood. I thought you meant 3D glasses for previous-gen 3D monitors that used either polarized or shutter-based 3D glasses, not VR HMDs.

        But it’s still a no, though. We know what it takes to get a 3D picture out of a 3D monitor, because that hasn’t changed since last-gen, so you still need driver/software support to properly format the image for 3D screens. In fact, legacy support is largely gone now, I don’t think it’s supported on current drivers anymore, so the entire thing has to happen all over again.

        • @Buffalox
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          18 days ago

          I can see how it’s easy to misunderstand, I’ll correct my post accordingly.

          you still need driver/software support to properly format the image for 3D screens.

          I’m pretty sure that’s been a standard feature in drivers for a long time.

          • MudMan
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            218 days ago

            Nah, it was a thing for a while, with very spotty support (source: I genuinely, unironically used this feature), and then it got cut when 3D monitors went the way of the dodo, back in 2021

            • @Buffalox
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              118 days ago

              I bet the support is way better now, because computers generally support VR, and 3D is a subset of that.

              • MudMan
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                218 days ago

                I was saying below that I wonder how much the work in modding VR into games, which has led to some very portable frameworks, would help support for 3D monitors if they were to return…

                …but that said, that’s still a per-game mod thing, so I expect at least some work would remain, and you’d ideally want built-in out of the box support, rather than having to mod it in each time. Still, it’s a possibility. I’d love to find out in practice.