• @Deckweiss
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    14 hours ago

    You have to compare income from sales to development and ongoing maintenance cost of supporting a whole other platform. Not all engines can easily build for Linux. And the ones that can, are sometimes hindered by windows only libraries, which may significantly speed up development or quality of the game.

    Boycots work when the market share of boycotters is significant.

    • @rockSlayer
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      015 hours ago

      I am, remember? I just told you that I was (is, will continue to be) a game developer. I’ve already considered cost of development.

      • @Deckweiss
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        14 hours ago

        As with your arguments where you mixed relative and absolute numbers - you can not apply the learnings of one subset of game devs (yourself & the companies where you worked at) to all of them, as they operate in vastly different circumstances.

        For example, here is a different opinion from a game dev: https://x.com/bgolus/status/1080213166116597760

        • @rockSlayer
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          014 hours ago

          I was illegally fired for organizing unions. The labor activist world is tiny. I’m able to make these statements with the confidence that I do, because I’ve talked to hundreds of people in several game companies.

            • @rockSlayer
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              014 hours ago

              I don’t think you understand the outsized influence a few hundred activists can be. I was 1 of about 30 people who helped organize AQAU, one of the biggest unions in the industry, 600 people encompassing all of publisher-side QA.

              • @Deckweiss
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                14 hours ago

                Just hit me up when your prediction comes true and I’ll happily agree that you were right all along. But looking at historical trends and the data that we have on the matter today - I can not share your confidence.