• @rockSlayer
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    012 hours ago

    I am, remember? I just told you that I was (is, will continue to be) a game developer. I’ve already considered cost of development.

    • @Deckweiss
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      12 hours ago

      As with your arguments where you mixed relative and absolute numbers - you can not apply the learnings of one subset of game devs (yourself & the companies where you worked at) to all of them, as they operate in vastly different circumstances.

      For example, here is a different opinion from a game dev: https://x.com/bgolus/status/1080213166116597760

      • @rockSlayer
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        012 hours ago

        I was illegally fired for organizing unions. The labor activist world is tiny. I’m able to make these statements with the confidence that I do, because I’ve talked to hundreds of people in several game companies.

          • @rockSlayer
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            012 hours ago

            I don’t think you understand the outsized influence a few hundred activists can be. I was 1 of about 30 people who helped organize AQAU, one of the biggest unions in the industry, 600 people encompassing all of publisher-side QA.

            • @Deckweiss
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              12 hours ago

              Just hit me up when your prediction comes true and I’ll happily agree that you were right all along. But looking at historical trends and the data that we have on the matter today - I can not share your confidence.