Collision detection isn’t perfect. If you save and load just at the right time while moving forwards you can sometimes clip through walls. So walls are basically just a suggestion. The only problem is that if you mess it up, you die and loose time due to the unskippable death animation…
If you die on the same frame as falling down a hole and the screen transitions, it increments the submode which results in a broken mode-submode combination. The room number in RAM changes to that of the room below, however it is never loaded. Thus, transitioning north places you in the room north of the room below this one, from which you can jump through a wall to activate EG. This also underflows the room number from 10 to 250 which causes all sprites to despawn, including the mantle blocking the sewers in Escape.
Collision detection isn’t perfect. If you save and load just at the right time while moving forwards you can sometimes clip through walls. So walls are basically just a suggestion. The only problem is that if you mess it up, you die and loose time due to the unskippable death animation…
But no one messes that trick up right?
So what im hearing is that 9/11 was a messed up speed run?
That’s debatable. While they were initially going for the clip glitch, they ended up discovering a wrong warp.
I hate being a pedant, but I hate this common mistake more.
*lose
If you edit your post I’ll straight up delete this comment ♥️
What’s wrong with living in loose time
Loose time sure got a purdy mouth
The Book of Superskuj, 753:12-15
I read that in desync’s voice