• @[email protected]
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    1511 hours ago

    Based on some similar experience: low millions per year.

    Skeleton crew of devs+ITS to keep the lights on, software licensing, hardware costs, customer support, financial oversight, legal oversight and occasional compliance efforts.

    Probably a good amount of technical and organizational friction involved, too, for whatever services, knowledge bases, and corporate policies were shared between the Wii U and Switch.

    It seems stupid when you compare it to the fact that Pretendo probably pays about 1% as much, but that’s just how businesses work.

    • @Kelly
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      6 hours ago

      Keeping an internet facing service online is unfortunately expensive if you want to keep it patched.

      The need to migrate to a new OS every few years to keep the security updates going does force them to weight the pros and cons periodically.

      I don’t like it happening but I can see how they can decide to pull the plug.

      • @[email protected]
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        24 hours ago

        I understand they pulled the plug, what pisses me off is them being assholes and saying that you can’t look for an alternative to a service that they decided to kill.

        • @Kelly
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          14 hours ago

          Fair enough.

          Its exactly the kind of thing the Stop Killing Games campaign is trying to help with.