• @Treczoks
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    211 month ago

    How much would it cost them just to keep their own store running? Could not be much on a virtual machine with no content changes. And they won’t need exorbitant capacities. There will be no download waves just because a new game gets on the market, after all.

    • @[email protected]
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      191 month ago

      Based on some similar experience: low millions per year.

      Skeleton crew of devs+ITS to keep the lights on, software licensing, hardware costs, customer support, financial oversight, legal oversight and occasional compliance efforts.

      Probably a good amount of technical and organizational friction involved, too, for whatever services, knowledge bases, and corporate policies were shared between the Wii U and Switch.

      It seems stupid when you compare it to the fact that Pretendo probably pays about 1% as much, but that’s just how businesses work.

      • @Kelly
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        1 month ago

        Keeping an internet facing service online is unfortunately expensive if you want to keep it patched.

        The need to migrate to a new OS every few years to keep the security updates going does force them to weight the pros and cons periodically.

        I don’t like it happening but I can see how they can decide to pull the plug.

        • @[email protected]
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          31 month ago

          I understand they pulled the plug, what pisses me off is them being assholes and saying that you can’t look for an alternative to a service that they decided to kill.

          • @Kelly
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            21 month ago

            Fair enough.

            Its exactly the kind of thing the Stop Killing Games campaign is trying to help with.

    • @Strider
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      51 month ago

      From experience I can (sadly!) tell you the effort and money goes up the longer it runs, especially if you keep the maintenance low.