@[email protected] to GamesEnglish • 3 days agoBaldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offerwww.pcgamer.comexternal-linkmessage-square173fedilinkarrow-up1728arrow-down117cross-posted to: [email protected]
arrow-up1711arrow-down1external-linkBaldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offerwww.pcgamer.com@[email protected] to GamesEnglish • 3 days agomessage-square173fedilinkcross-posted to: [email protected]
minus-square@SmoothOperatorlinkEnglish14•2 days agoIndeed, as the article writes Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio’s following games.
minus-square@[email protected]linkfedilinkEnglish7•2 days agoSkyrim wasn’t “weird” by any definition I’d use. More like bland.
minus-square@Galle_linkEnglish0•1 day agoWe’re talking about an article that considers Baldur’s Gate 3 to be weird and ambitious. Words don’t have meanings anymore.
Indeed, as the article writes
Skyrim wasn’t “weird” by any definition I’d use. More like bland.
We’re talking about an article that considers Baldur’s Gate 3 to be weird and ambitious. Words don’t have meanings anymore.