• @ampersandrewOP
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    32 days ago

    Did Mario Galaxy use gyroscopic controls? I thought it just used the IR sensor. If I’m correct, these are two different things. If you’ve played Splatoon with the gyro controls, you might see the benefit. Alternately, you can do this with Steam input on just about anything if you have a controller with the feature.

      • @ampersandrewOP
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        22 days ago

        Gotcha. It still might not be the best sample set for getting a feel for what the controls have to offer, if you have the means to give it a try in other games. I think it’s better at aiming/shooting than the right analog stick has ever been.

        • @[email protected]
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          12 days ago

          I guess I’m just not really looking for a competitive edge and don’t really feel like moving my wrists and hands around that much. Part of what I like about controllers is that it’s very easy on my wrists. But I totally get why people want that!

          • @ampersandrewOP
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            32 days ago

            Not even a competitive edge, as I don’t really play multiplayer shooters anymore. It just feels more intuitive (though some additional bothersome setup is often required to tune it right). You can also move it via your elbows rather than wrists. But in any case, gyro would be nice to have in Xbox controllers. I found playing something like Returnal on an analog stick to be a huge pain, and it’s great when you can get that extra oomph out of your input device.

            • @[email protected]
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              2 days ago

              I also have shoulder issues 😅

              Anyway I feel you. I know a lot of people like to have that as an option

    • @[email protected]
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      12 days ago

      The Nintendo Wii used gyroscopic controls (first gen original controllers only had accelerometers. The Wii Motion Plus add-on added gyroscopes, but later controllers integrated both into a single unit). The IR bar was just for the Wii controller to figure out which detection was towards the TV.