• Hawke
    link
    fedilink
    English
    arrow-up
    7
    ·
    6 days ago

    the misery of slowly losing knowing that there’s nothing you can do

    Given that’s the entire point of the game, that seems like it achieves the objective. Why would you want to extend that phase of the game?

    • andros_rexOP
      link
      fedilink
      English
      arrow-up
      8
      ·
      6 days ago

      As a family game - it makes sense to have that kind of “Mario Party” random bullshit that gives the worst player a chance to catch up. Sometimes the 6 year old deserves a break.

      I broke Clue when I was 10 - I figured out that you could fish for a specific item, place or person if you guess two of them that you’re holding. If no one can show you that card, you’ve confirmed the candlestick or whatever, and you also haven’t really revealed that much.

      Most of the classic family games suck. Life, Chutes and Ladders, Candyland are all “random number says you win!” Monopoly can get some life from being treated like a social/backstabbing game at least.

      • SuperNovaStar@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 days ago

        I broke Clue when I was 10 - I figured out that you could fish for a specific item, place or person if you guess two of them that you’re holding. If no one can show you that card, you’ve confirmed the candlestick or whatever, and you also haven’t really revealed that much.

        To me, it sounds like you just didn’t have anyone competent to play with. If everyone is using this strategy, they’ll also be able to narrow down which cards you have, giving them more information.