Yup. always gotta be that one single threaded program. In this case, appears to be frigate.

  • @deleted
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    31 year ago

    I’m programmer myself and I understand that it’s not simple even though you can use blocking or protected collections.

    I’m referring to a situation where the programmer made a function multithreaded but hard coded creating only 4 threads “to fully utilize a 4 core cpu”

    • AggressivelyPassive
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      61 year ago

      Multithreading in games is much more difficult because you not only have to make sure, everything is synchronized, but also that everything finishes in time. It’s a bit like a RTOS in that regard. Using a known and fixed amount of threads can be a sane choice.