It’s a fucking mimic, dude. Explain to me how the DM is supposed to use the fucking thing while also telling everyone it’s there. Explain how a responsible DM designing a dungeon is evil because they said “the chest looks like a chest” in reference to an encounter they are confident in the party’s ability to handle. This is not a rhetorical question.
It’s D&D, sometimes you fail at things and they don’t go the way you planned. You don’t know the answer beforehand, that’s part of it. If you want a perfectly safe environment where nothing bad ever happens that’s fine, that’s your right and there are groups and systems that go into that, but saying that DMs who don’t expose their fucking mimics are evil liars is wild behaviour.
I’ve literally already answered your question directly and quite explicitly. If you’re not willing to read the conversation I don’t see any value in continuing it. This is really more revealing I should have abandoned it much earlier rather than giving your weird responses the benefit of the doubt.
No you haven’t, you’ve just said that them placing a chest in a room and not saying anything is them lying, but I asked how they could use a mimic, surprise and all, properly. “Don’t do it at all” isn’t an answer to my question.
Do you also think it’s irresponsible for the DM to not tell people about upcoming plot twists? I played a campaign and literal years went by where we didn’t realize that our plucky mage friend was actually the BBEG all along, should we draw and quarter our DM for his transgressions? We’re playing Curse of Strahd right now, should I go buy the module and read the whole thing so I can metagame the entire time?
You have trust issues, fine, but don’t put that on everyone else. In your session zero you can say that you don’t find mimics to be very fun and that’ll be that but don’t go calling others deceitful liars over their own choices.
So, what, you think that if I ask the DM any question I’ve got them in my little trap and they’re obligated to tell me? This is some real “you have to tell me if you’re a cop” level reasoning. If they have to tell you if you ask then they have to tell you before you ask, and that’s just stupid.
Glad to know I’m not illiterate because that was absolutely not an answer to any of my questions, most of which you’ve tried to avoid.
Lol, no. Nothing in this conversation has ever said the DM needs to reveal the future to them. But if they do say something directly about how things will go, it shouldn’t be a lie. Sometimes DMs don’t think it’s worth maintaining ambiguity about the results of trivial actions and will reveal that there’s nothing secret happening so things can move along, but in most situations they simply describe the environment and wait for player actions.
How on earth do you keep managing to miss such an obvious explanation? At this point it’s really puzzling.
I can’t with you, dude. If I ask the DM directly how secret things will go they have no obligation to tell me. It’s literally in the statblock that mimics cannot be distinguished from reality while they are disguised so there’s absolutely zero reason why the DM should give them away. They described the setting and the veteran player likely metagamed, that’s all that happened.
There are absolutely times where DMs need to explain certain things because this is a game and certain outcomes/options will come to be expected. We’ve had to ret-con some stuff in our games when we realized that precedent caused us to not think of or do something we otherwise would have absolutely done. Straight-up asking the DM to expose their mimic is not included under that umbrella.
It’s a fucking mimic, dude. Explain to me how the DM is supposed to use the fucking thing while also telling everyone it’s there. Explain how a responsible DM designing a dungeon is evil because they said “the chest looks like a chest” in reference to an encounter they are confident in the party’s ability to handle. This is not a rhetorical question.
It’s D&D, sometimes you fail at things and they don’t go the way you planned. You don’t know the answer beforehand, that’s part of it. If you want a perfectly safe environment where nothing bad ever happens that’s fine, that’s your right and there are groups and systems that go into that, but saying that DMs who don’t expose their fucking mimics are evil liars is wild behaviour.
I’ve literally already answered your question directly and quite explicitly. If you’re not willing to read the conversation I don’t see any value in continuing it. This is really more revealing I should have abandoned it much earlier rather than giving your weird responses the benefit of the doubt.
No you haven’t, you’ve just said that them placing a chest in a room and not saying anything is them lying, but I asked how they could use a mimic, surprise and all, properly. “Don’t do it at all” isn’t an answer to my question.
Do you also think it’s irresponsible for the DM to not tell people about upcoming plot twists? I played a campaign and literal years went by where we didn’t realize that our plucky mage friend was actually the BBEG all along, should we draw and quarter our DM for his transgressions? We’re playing Curse of Strahd right now, should I go buy the module and read the whole thing so I can metagame the entire time?
You have trust issues, fine, but don’t put that on everyone else. In your session zero you can say that you don’t find mimics to be very fun and that’ll be that but don’t go calling others deceitful liars over their own choices.
I literally explained how a good DM would describe a mimic you illiterate moron.
You’re gunna have to point this illiterate moron to that exact part. I just keep seeing “if they don’t say it’s there then that’s bad.”
“This isn’t a DM describing a chest sitting in the middle of a room and stepping back to let the player react however they will…”
So, what, you think that if I ask the DM any question I’ve got them in my little trap and they’re obligated to tell me? This is some real “you have to tell me if you’re a cop” level reasoning. If they have to tell you if you ask then they have to tell you before you ask, and that’s just stupid.
Glad to know I’m not illiterate because that was absolutely not an answer to any of my questions, most of which you’ve tried to avoid.
Lol, no. Nothing in this conversation has ever said the DM needs to reveal the future to them. But if they do say something directly about how things will go, it shouldn’t be a lie. Sometimes DMs don’t think it’s worth maintaining ambiguity about the results of trivial actions and will reveal that there’s nothing secret happening so things can move along, but in most situations they simply describe the environment and wait for player actions.
How on earth do you keep managing to miss such an obvious explanation? At this point it’s really puzzling.
I can’t with you, dude. If I ask the DM directly how secret things will go they have no obligation to tell me. It’s literally in the statblock that mimics cannot be distinguished from reality while they are disguised so there’s absolutely zero reason why the DM should give them away. They described the setting and the veteran player likely metagamed, that’s all that happened.
There are absolutely times where DMs need to explain certain things because this is a game and certain outcomes/options will come to be expected. We’ve had to ret-con some stuff in our games when we realized that precedent caused us to not think of or do something we otherwise would have absolutely done. Straight-up asking the DM to expose their mimic is not included under that umbrella.