Most of the time when people say they have an unpopular opinion, it turns out it’s actually pretty popular.

Do you have some that’s really unpopular and most likely will get you downvoted?

  • JackbyDev
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    11 year ago

    It still has weapon durability but any fused weapon lasts a lot longer so they break much more rarely than they did in BotW. If you’re craving the classic Zelda experience I still don’t think this is it but I think it’s worlds better than BotW.

    “Real dungeons” is a big misnomer in my opinion. They feel just as complex as the divine beasts in BotW but because they’re physically larger I think folks have fooled themselves into believing they’re more challenging. I didn’t okay many Zelda games growing up so it’s hard for me to compare it to them. It could be that all Zelda dungeons were just as complex as Divine Beasts but I don’t know because I haven’t tried them. Like, the ascend ability that lets you go through a ceiling. All the floors are (for the most part) higher than that can reach so it makes them artificially bigger. Aesthetically they are unique though. I know that was a major complaint in the first one. Yes, the Shrines are all still the same look but the dungeons are varied.

    Building stuff is sort of the highlight but also a big let down in some ways. You’ll quickly find making vehicles is a lot tougher and not worth it a lot of the times. You’ll make a hover bike and stick with that forever. Don’t get me wrong, the hover bike is a lot of fun to fly, but I would like if I could make a car that’s viable too.

    • @[email protected]
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      01 year ago

      Any weapon durability system without a repair mechanic is terrible. There is no strategy to the fights just go down the list of weapons you currently have and hope to kill the enemy before you get to the end of the list. Sure you can use a weapon for the right situation but it’ll break regardless and there’s no way to reasonably get a new one. I essentially speed ran my way to the master sword because of the weapon durability only to find out that even the master sword “breaks”, what a crock of shit.

      As for the divine beasts, they weren’t complex at all, they were a shitty representation of a digital rubrics cube and the Ganon bosses were copy/paste with a few changes here and there, nothing complex. The only challenge were the lyonels and even those could be cheesed one way or another.

      The building is just too gimmicky for me, it’s so out of place for a Zelda game it ruins the whole experience. I get that it’s the feature and a lot of people like it, but it’s just not for me.