Quake got warped into the first arena battle franchise, completely losing sight of its origins. By Quake III Arena, the game was unrecognizable from the original, and while they tried to bring it back to FPS in Quake 4, it was another samey “pew pew aliens” title.
They’ll probably focus on the arena part and ignore the atmospheric cosmic horror aesthetic of the original.
Quake got warped into the first arena battle franchise, completely losing sight of its origins.
Quake had both a single-player game and a multiplayer deathmatch. And it came out very early in the genre showing up and was very influential in the creation of multiplayer deathmatch games. I’m not sure that it’s reasonable to say that it lost sight of its origins so much as that it focused on one part of those origins.
that sucks. I’ve had experience with games doing that before… like H1Z1, which no longer exists. Started as a zombie survival game, ended up being a pubg clone.
Had such promise as a DayZ alternative, since it popped up right around the time DayZ started to suffer from a terminal case of KoS, and the fact that they said that firearms would be very rare and that most weapons would be makeshift or non-firearm based like bows and shit.
You know, deliberate, slow weapons that could encourage player interaction vs having a DMR and shooting fresh coastal spawns from a radio tower or something from 1km out.
Quake got warped into the first arena battle franchise, completely losing sight of its origins. By Quake III Arena, the game was unrecognizable from the original, and while they tried to bring it back to FPS in Quake 4, it was another samey “pew pew aliens” title.
They’ll probably focus on the arena part and ignore the atmospheric cosmic horror aesthetic of the original.
Quake had both a single-player game and a multiplayer deathmatch. And it came out very early in the genre showing up and was very influential in the creation of multiplayer deathmatch games. I’m not sure that it’s reasonable to say that it lost sight of its origins so much as that it focused on one part of those origins.
In that sentence, I was referring to the franchise. There was no single-player component by the time Quake 3 came around.
that sucks. I’ve had experience with games doing that before… like H1Z1, which no longer exists. Started as a zombie survival game, ended up being a pubg clone.
Ha, you’re exactly right about H1Z1.
Had such promise as a DayZ alternative, since it popped up right around the time DayZ started to suffer from a terminal case of KoS, and the fact that they said that firearms would be very rare and that most weapons would be makeshift or non-firearm based like bows and shit.
You know, deliberate, slow weapons that could encourage player interaction vs having a DMR and shooting fresh coastal spawns from a radio tower or something from 1km out.