Oh yeah, thankfully now we can automate that phase of game development where all character faces are made “beautiful” and totally unrecognizable from the initial concept and where graphic artists spawn new hair and nostrils out of nowhere.
It’s dog shit. We’ve gone from running games, to approximating what the game would look like if it was running at a higher resolution, to inserting frames that could have been rendered, to this. Fuck all of it. It’s all a blurry, sloppy, fucking mess.
And frame gen has a huge perf hit as well. It’s like a 30% perf hour to double frames. Meaning actual frames go up fast less than double and now they look worse and latency is far worse too
I know we don’t like AI, but, I think this is a fine use of it.
It does justice to the source material, and just just saves the time and energy that go into fine tuning it enough to satisfy the viewer.
Oh yeah, thankfully now we can automate that phase of game development where all character faces are made “beautiful” and totally unrecognizable from the initial concept and where graphic artists spawn new hair and nostrils out of nowhere.
Funny joke.
I think it looks like shit
It’s dog shit. We’ve gone from running games, to approximating what the game would look like if it was running at a higher resolution, to inserting frames that could have been rendered, to this. Fuck all of it. It’s all a blurry, sloppy, fucking mess.
Nvidia called non-dlss and upscaled rendering “brute force rendering” in the announcement of DLSS 5. That’s just called rendering…
And frame gen has a huge perf hit as well. It’s like a 30% perf hour to double frames. Meaning actual frames go up fast less than double and now they look worse and latency is far worse too
Meanwhile mobile games keep getting better and better looking, all whilst using MSAA since it’s super cheap.
PC/Console devs need to completely throw away the idea of deferred rendering.
That’s nice. You’re wrong, but that’s nice.
I found the bot guys!
Yeah. That’s what I expected.