• Rhynoplaz
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    13 hours ago

    I know we don’t like AI, but, I think this is a fine use of it.

    It does justice to the source material, and just just saves the time and energy that go into fine tuning it enough to satisfy the viewer.

    • brsrklf@jlai.lu
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      6 hours ago

      Oh yeah, thankfully now we can automate that phase of game development where all character faces are made “beautiful” and totally unrecognizable from the initial concept and where graphic artists spawn new hair and nostrils out of nowhere.

    • Ech@lemmy.ca
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      11 hours ago

      It does justice to the source material

      Funny joke.

    • NOT_RICK
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      13 hours ago

      I think it looks like shit

    • Abyssian
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      12 hours ago

      It’s dog shit. We’ve gone from running games, to approximating what the game would look like if it was running at a higher resolution, to inserting frames that could have been rendered, to this. Fuck all of it. It’s all a blurry, sloppy, fucking mess.

      • MrKoyun
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        3 hours ago

        Nvidia called non-dlss and upscaled rendering “brute force rendering” in the announcement of DLSS 5. That’s just called rendering…

      • Dnb@lemmy.dbzer0.com
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        5 hours ago

        And frame gen has a huge perf hit as well. It’s like a 30% perf hour to double frames. Meaning actual frames go up fast less than double and now they look worse and latency is far worse too

      • ms.lane
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        4 hours ago

        Meanwhile mobile games keep getting better and better looking, all whilst using MSAA since it’s super cheap.

        PC/Console devs need to completely throw away the idea of deferred rendering.

    • Rhynoplaz
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      11 hours ago

      Yeah. That’s what I expected.