• LouNeko
    link
    fedilink
    English
    arrow-up
    17
    ·
    19 hours ago

    That’s a product of every AAA game having to be an open world sandbox now. AI generated NPCs is not how real game designers think. Each NPC should serve a purpose to drive or guide the player. If you’re ready to give an LLM the wheel on that, you should ask yourself whether that NPC is even necessary in the first place or if you could save the money and scrap them entirely.

    • yermaw@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      16 hours ago

      So long as we’re distinguishing between NPCs and mobs.

      I dont give much of a fuck about the pedestrians i mow down in GTA, obviously to a certain extent. I don’t expect tophats and monocles in the poor part of town, and I dont expect guys with 3ft long necks and purple glowing eyes, but generally.

      Mobs only need to be thematically accurate. “Proper NPCs” however youre right.

      • Soup
        link
        fedilink
        English
        arrow-up
        6
        ·
        11 hours ago

        Except that deliberately written voice lines for the randos are still appreciated. When I see a big, well-designed world that clearly took effort it’s a nice feeling to know that it was made with care. Someone saying “this isn’t important” just tells me that it’s not worth looking at it and it sours the experience.

        Ai has no place in art. It’s very existence is antithesis to art.

        • Nouvellalia
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          2
          ·
          edit-2
          9 hours ago

          So, for a generic character that is supposed to fade into the background, a necessity in sandbox games that are set in any semi-populated area, you’d rather hear the same 5 voice lines repeatedly for 200 hours?

          Don’t get me wrong I love the creativity poured into those repeated lines when they are done well, but no matter how much they are lovingly crafted, after an hour or two they break the immersion. I don’t think any game company that is able to survive capitalism could be trusted to keep AI to only situations like these though.

          Just like every other AI “problem” it has its place, it can benefit us all, the problem is really a structure of perverse incentives that doesn’t serve humanity at all, not that AI is useless or bad.