Well, of course not, because since some diffusion generation are deterministic, that would mean that a specific set of parameters is now copyrighted, so nobody else gets to type in that particular set of numbers into the UI without paying the copyright holder, which of course makes no sense.
Same reason you can’t copyright, say, cooking recipe for a burger.
No. Recipes are not copyrightable because they’re largely functional things for instructing a process to create a food, which simply is not in the purview of copyright. Specific recipes could very well be patented, depending on the specifics. There are no “explicit exclusions” here.
And still the list of ingredients and food preparation process will not be copyrighted, just the way the specific recipe is written. Anyone could write a simple rephrased version of that recipe which creates the same dish and sell it. Or sell the dish in their restaurant.
Ancestral samplers are deterministic btw, but I think because they build off of the previous step it’s more obvious when the determinism is broken by optimizations.
The only way to bring non-determinism into a computer is to collect physical noise, when you set a seed the computer generates a sequence of numbers (and thus noise) that is statistically indistinguishable from physical noise but actually deterministic. The ancestral samples just add more of that deterministic noise to things.
Of course the whole thing is rather moot because there’s arguments to be had that physics itself is deterministic. Use of physical noise in computers is pretty much limited to situations where you want to make it impossible to guess which seed was used and thus reconstruct the noise, or, differently put: In cryptography.
To make this tangible: Remember good ole SNES games and their “push start” screens? They’d compare when you pressed the button to when the system booted up, then use that value as a seed for all the randomness in the game. As a human it’s practically impossible to hit a particular seed but a computer playing an emulated SNES game can abuse such shenanigans, that’s relevant in the automated speed run community.
Well, of course not, because since some diffusion generation are deterministic, that would mean that a specific set of parameters is now copyrighted, so nobody else gets to type in that particular set of numbers into the UI without paying the copyright holder, which of course makes no sense.
Same reason you can’t copyright, say, cooking recipe for a burger.
Food and flavors aren’t copyrightable or patentable because of an explicit exclusion of them. It has nothing to do with “determinism”.No. Recipes are not copyrightable because they’re largely functional things for instructing a process to create a food, which simply is not in the purview of copyright. Specific recipes could very well be patented, depending on the specifics. There are no “explicit exclusions” here.
And still the list of ingredients and food preparation process will not be copyrighted, just the way the specific recipe is written. Anyone could write a simple rephrased version of that recipe which creates the same dish and sell it. Or sell the dish in their restaurant.
I did some research, and you’re right. I guess I was mislead years ago when I “learned” this.
You are generalizing and using the word “some” at the same time.
Yeah, because generation from “a” samplers are not deterministic I think… was trying to find the best way to word that.
Hey, I get to be lazy in my internet commenting too, OK?
Ancestral samplers are deterministic btw, but I think because they build off of the previous step it’s more obvious when the determinism is broken by optimizations.
Interesting. My A1111 SD has been broken after I tried running XL so I haven’t touched it in a while. I’ll go test it sometimes after I reset it.
The only way to bring non-determinism into a computer is to collect physical noise, when you set a seed the computer generates a sequence of numbers (and thus noise) that is statistically indistinguishable from physical noise but actually deterministic. The ancestral samples just add more of that deterministic noise to things.
Of course the whole thing is rather moot because there’s arguments to be had that physics itself is deterministic. Use of physical noise in computers is pretty much limited to situations where you want to make it impossible to guess which seed was used and thus reconstruct the noise, or, differently put: In cryptography.
To make this tangible: Remember good ole SNES games and their “push start” screens? They’d compare when you pressed the button to when the system booted up, then use that value as a seed for all the randomness in the game. As a human it’s practically impossible to hit a particular seed but a computer playing an emulated SNES game can abuse such shenanigans, that’s relevant in the automated speed run community.