Proof this is a Bethesda game. It feels like home.

  • all-knight-party
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    261 year ago

    My proof that it was a Bethesda game was when I was first exploring New Atlantis, and I tried to talk to a man who was relaxing at a table in a bar. He instantly snapped from his relaxed pose into a different animation where he slowly got up out of the chair, turned around to face away from the chair, stopped, turned to face me, then the camera zoomed in on his face and he spouted some random TMI opening sentence about his job.

    I just cackled and cackled for a good 5 seconds or so. Feels like home.

      • all-knight-party
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        141 year ago

        It’s be disingenuous to say the animations aren’t absolutely improved. But it’d also be disingenuous to say all of the little engine quirks aren’t still there. It’s not about the quality of those animations, it’s the slow snapping between them and the amount of time before the NPC is “ready to talk”

        • @[email protected]OP
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          1 year ago

          Like three hours in I encountered the dancing corpse bug – basically a staple. Never change, Bethesda. 🥰

          (e: I’m throwing shade, but this is an epic game, truly.

          e2: also, search for ’dancing corpse bug’. It’s been in Bethesda’s *physics engine since the beginning. You’ll find video examples in every game they’ve released. Some of the videos are hilarious.)

          • @[email protected]
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            41 year ago

            After the very first pirate raid I kept hearing npc banter and couldn’t figure out where they were, every dead pirate and miner would trigger voice lines when I came close!

        • @8ender
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          21 year ago

          I choose to believe the engine is straining under the weight of old age and the absolute mountain of content they’ve shoved into this game. Creation Engine was days from retirement and got signed up for another tour. Its trying its best