So a user on Reddit (ed: u/Yoraxx ) posted on the Starfield subreddit that there was a problem in Starfield when running the game on an AMD Radeon GPU. The issue is very simple, the game just won’t render a star in any solar system when you are at the dayside of a moon or even any planetary object. The issue only occurs on AMD Radeon GPUs and users with the Radeon RX 7000 & RX 6000 GPUs are reporting the same thing.

The issue is that the dayside of any planetary body or moon needs a source of light that gets it all lit up. That source is the star and on any non-AMD GPU, you will see the star/sun in the sky box which will be illuminating light on the surface. But with AMD cards, the star/sun just isn’t there while the planet/moon remains illuminated without any light source.

Original Reddit post by u/Yoraxx

  • geosocoOP
    link
    fedilink
    181 year ago

    I don’t think we know.

    Makes me wonder of the dev team is on a much-needed vacation or if they only run nvidia gpus. lol

    • Hildegarde
      link
      English
      171 year ago

      The game runs better on AMD, and Bethesda partnered with AMD in some way for this PC release.

      • geosocoOP
        link
        fedilink
        101 year ago

        That really just means AMD gave them a lot of money, and they just made sure FSR2 worked. lol

        • @[email protected]
          link
          fedilink
          English
          3
          edit-2
          1 year ago

          I’ve got a 7900XTX Ultra, and FSR2 does literally nothing, which is hilarious.

          100% resolution scale, 128 FPS.

          75% resolution scale … 128 FPS.

          50% resolution scale, looking like underwater potatoes … 128 FPS.

          I don’t know how it’s possible to make an engine this way, it seems CPU-bound and I’m lucky that I upgraded my CPU not too long ago, I’m outperforming my friend who has an RTX 4090 in literally all scenes, indoor, ship, and outdoor/planet.

          He struggles to break 70 FPS on 1080p Ultra, meanwhile I’m doing 4K Ultra.

          • Xperr7
            link
            fedilink
            21 year ago

            I have noticed it’s better anti-aliasing than the forced TAA (once I forced it off)

          • geosocoOP
            link
            fedilink
            1
            edit-2
            1 year ago

            Some of the benchmarks definitely pointed out that it was CPU bound in many areas (eg. the cities).

            I think the HUB one mentioned that some of the forested planets were much more GPU bound and better for testing.

            I’m on a tv so capped at 60fps, but I do see a power usage difference with FSR - 75% vs FSR- 100% that’s pretty substantial on my 7900xt.

        • @AnUnusualRelic
          link
          English
          31 year ago

          #include “fsr2.h”

          Ok, can we have the monies please?