Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.

  • @chakan2
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    01 year ago

    it only affects developers making over 1M per year.

    No…looks like Unity pricing kicks in on your first install…It increases as your install base increases.

    • @[email protected]
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      21 year ago

      Absolutely not.

      You don’t pay a dime until your game sells for 200k per year, at which point your quickly forced to go pro. It is not then until the 1M mark that you owe money. It is right there on the pricing page, did you read it?

      • @chakan2
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        01 year ago

        Yea, the pricing model specifically calls out 1-200k installs.

        • @[email protected]
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          1 year ago

          Installs don’t matter until you make 200k dollars per year, or over a million dollars on pro. I am not sure how I could be more clear.

          • @chakan2
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            01 year ago

            The OP article says otherwise.

            • @[email protected]
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              21 year ago

              What? The revenue threshold is mentionned over and over again, there is even a table with the revenue brackets. The info is right there, in the article and in the Unity blog post. Are you so addicted to outrage that you won’t even get your basic facts right? I am done here.