• @[email protected]OP
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    601 year ago

    Ding, ding, ding! We have a winner! Unless you have anything to do with Unity, because there are no winners in this shitshow.

    • @marcos
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      331 year ago

      Oh, Unity will lose too.

      Somehow, I keep remembering Reddit.

      • @[email protected]M
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        141 year ago

        Reddit didn’t retroactively try to steal money from developers. Also a game engine doesn’t need a community to exist, it just needs to be good, a community is helpful but not required.

      • lorez
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        61 year ago

        Unity will lose way, way more than Reddit.

        • @marcos
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          31 year ago

          Almost certainly so. Unity is threatening to bankrupt their customers, while Reddit only did it to some value-adding third parties.

        • @marcos
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          91 year ago

          That’s a normal thing to happen after you decide to bankrupt your business partners. (But do we know it already? I thought Reddit wasn’t public.)

          But Unity here decided to bankrupt their customers, so I do expect their numbers to change much more quickly.

            • @marcos
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              61 year ago

              Hum, that “just” is really undeserved here. I’m sure they will drag many of their customers with them.

                • @monk
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                  101 year ago

                  This is nowhere near reality.

                  Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.

                  You also need to now train your entire dev team on a new tech stack.

                  Switching engines is an enormous effort

                • @[email protected]
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                  11 year ago

                  One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.

                • @WhiskyTangoFoxtrot
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                  11 year ago

                  I’m using Godot 3 for my current project because even the relatively minor changes I’d have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I’d have to just abandon the project.