It was THIS close to becoming a demo

  • Bappity
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    131 year ago

    no idea how much time and work it might take, the hype could die down in-between if it’s a long time

    • @[email protected]
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      -111 year ago

      This is why it’s best to write your game to be engine agnostic with integration points.

      But It does feel like a waste of effort until something like this happens.

      • @[email protected]
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        231 year ago

        Can you show me a single engine agnostic game? I don’t see how that’s even remotely feasible

        • Tuna Casserole
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          141 year ago

          I guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still

        • @CluckN
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          111 year ago

          Imagine not writing your game in assembly