Monster to [email protected] • 1 year agojust my luck...imagemessage-square28arrow-up1620arrow-down112file-text
arrow-up1608arrow-down1imagejust my luck...Monster to [email protected] • 1 year agomessage-square28file-text
minus-squareBappitylinkEnglish13•1 year agono idea how much time and work it might take, the hype could die down in-between if it’s a long time
minus-square@[email protected]linkfedilink-11•1 year agoThis is why it’s best to write your game to be engine agnostic with integration points. But It does feel like a waste of effort until something like this happens.
minus-square@[email protected]linkfedilinkEnglish23•1 year agoCan you show me a single engine agnostic game? I don’t see how that’s even remotely feasible
minus-squareTuna Casserolelinkfedilink14•1 year agoI guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still
minus-squareSaltyIceteaMakerlinkfedilink3•1 year agoPff i write my game with 1’s & 0’s in a text editor
no idea how much time and work it might take, the hype could die down in-between if it’s a long time
This is why it’s best to write your game to be engine agnostic with integration points.
But It does feel like a waste of effort until something like this happens.
Can you show me a single engine agnostic game? I don’t see how that’s even remotely feasible
I guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still
Imagine not writing your game in assembly
Roller Coaster Tycoon.
Pff i write my game with 1’s & 0’s in a text editor