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Runtime Break start 4h 27m 1h 50m
Episode 73: Kindling the Spirits
Last we left off: Bells Hells had been on a bender of gathering information about what they could possibly bring to bear against Ludinus Da’leth, the Ruby Vanguard, and the dangers that may be besetting the red moon Ruidus above.
You uncovered a strange, damaged contraption that seems to be tied to the history and the longevity and innate power of Ludinus, and upon acquiring a few friendly tinkerers, some you saved as well, set that device on the path to being repaired and possibly bent to your use.
Along this journey also, Ashton discovered a little bit about his essence, his past, the Hishari people of which he was once with, and is one of the ole survivors of, and what seems to be the essence of one of the ancient, long-destroyed Primordial Titans that is buried and entwined with his physical essence, a possible dormant power that lies within.
Upon seeking any sort of interesting information on this, you gathered that one entity, Evontra’vir, the Great Tree of Atrophy that exists in the Shattered Teeth, was responsible for passing the shard of power that created this incident of the Hishari onto the leader of that cult.
With that lead, you made your way to the Shattered Teeth, made friends with an older tortoise woman who had helped Keyleth through her grief many years ago, who led you on the path to the island of Kalutha. You decided the best route to take to get there involved summoning a ghost ship and parleying with its captain.
After a seemingly unbeatable continuation of undead ghost skeletons assaulting you, however, you sent them fleeing and made a deal with the Captain Novos that included giving over to him the intelligent legendary weapon that you had been keeping at your side. This deal was accepted, and as such bought you passage across the seas to the island of your destination, where you currently now sit upon the oddly creaking ghost ship that floats billowing out mist and fog across the waves, heading in a southeastern direction for the next two to three days.
It is on this journey that you can make your fortune.
Previous Episode “Phantasmal Parley”
- CritRole Recap
- Episode discussion
- YouTube VOD
- Alternate Front End VoD
- Marisha Raygun Highlights “Three Days of Rollies”
The scramble at the beginning to find a die for Ashley’s scry roll is one of my new favorite CR moments
Travis yelling “8 years!”, for the amount of time played without learning how the Scry spell works, was a good note on the bit.
Letting novice players feel ever welcome to the performances on Critical Role.