Hei all!

Been playing my Orc Rune Knight Fighter for a while now and it has been a blast! He grapples basically anything that the DM throws at us including an Owlbear and a Giant (rune knight, fuck yeah). Of course, sometimes he grapples successfuly, sometimes he doesn’t.

I think the build is pretty solid but surely there are ways to improve. I’m not sure if I want to keep grappling that much or if I want to go more the direction of brute force fighting.

I’ve been playing with a warpick and a shield to get that juicy +2 for AC and use it to steamroll enemies but not sure if I should keep the shield.

Current stats at level 7:

  • STR: 20
  • DEX: 14
  • CON: 16
  • INT: 12
  • WIS: 15
  • CHA: 14

I already took the “Skill Expert” feat to get expertise in Athletics and now have a juicy +11 in that skill. If I activate my frost rune, I get another +2 on top of that.

So, any ideas for fighting styles, multiclassing, ASI, feats, weapons or anything else that could make him even more of a badass while fighting?

  • @[email protected]OP
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    311 months ago

    Hmmm for some reason I’ve not thought about picking it but will definitely check it again!

    • @cjoll4
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      11 months ago

      It’s pretty decent. On top of the grappling bonus action, it gives you proficiency with improvised weapons. This helps when you’re using your shield as an improvised weapon because your other hand is holding someone.

      • @[email protected]
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        211 months ago

        It is totally fine to kick or knee or headbutt someone for your unarmed strikes when your hands are busy–this is true with or without Tavern Brawler

        • @cjoll4
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          11 months ago

          True, but without Tavern Brawler, unarmed strikes deal less damage than improvised weapons.

      • @[email protected]OP
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        11 months ago

        I just found my next feat I think. “Fey Touched”. I know it’s only once per long rest but get this: You get Misty Step AND another 1st level spell from School of Divination or School of Enchantment. School of Enchantment has “Hex” as a first level spell. Imma hex them, choose either STR or DEX, depending on the description of the enemy from the DM. Since I can’t cast two spells in one round, I’m gonna use Misty Step the next round and do a teleports behind you nothing personnel, kid - move, then use Action Surge to do the shove / grapple combo. Fuck, I already look forward to the next level up.