• @NocturnalMorning
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      551 year ago

      Apples and oranges. Making a pc game in 1993 was completely different than making a modern game.

      • @[email protected]
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        111 year ago

        Yeah can’t blame devs. They did what they can with the time they had. Blame the people who only gave them a year…

      • @[email protected]
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        41 year ago

        to go further — some classic games were made by a single person on a single device and distributed by hand/mail.

    • @[email protected]
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      231 year ago

      Doom 2 added few features and had almost identical graphics, copying many assets. It would be an easy list for any dev. Oh yeah, it also had some of the smartest and most skilled developers in gaming.

      • @vxx
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        31 year ago

        Doom was made in 13 months.

    • @Son_of_dad
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      61 year ago

      GTA vice city and Zelda Majora’s mask were also developed in under a year

      • Jamie
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        101 year ago

        So was Fallout New Vegas.

        Though I would hesitate to count Fallout or Majora’s Mask here because they were based on existing games, so the breadth of the work on things like mechanics had already been done, and they had the ability to re-use a lot of assets.

        I don’t know the extent of asset or code reuse for Vice City, so I can’t really say if that should be counted the same or not.

      • @[email protected]
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        51 year ago

        Vice City was more like 18 months of development, some of which overlapped with GTA III. I suppose it helps to have a working game engine and an experienced development team who can iterate on something they’re already made.

      • @holiday
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        21 year ago

        This isn’t a great take as the infrastructure from GTA3 and Ocarina of Time were already in place for those games.