Morrowind had an even better system that they kept dumbing down with each game. I chock it up to Bethesda being Bethesda by not wanting people to have the capability of breaking the magic system.
I like Morrowind as much as anyone but also appreciate the streamlined approach of Skyrim. I mean, I don’t really need to equip each pauldron separately…
But Oblivion always felt wrong to me. Too dumbed down coming from Morrowind, but not simplified enough to be as fun as Skyrim.
Plus enemies scaled in a way that if you weren’t minmaxing your levelups, the whole world turned into bulletsponges.
I yet have to play Morrowwind and Oblivion properly, but in Skyrim it is fairly easy to exploit the trade skills and magic together to get not just ridiciously, but infinitely overpowered.
Combat was honestly terrible. I think it says quite a lot that people loved it anyways.
Also says a lot that they had a perfectly good spell crafting system they threw in the trash because…?
Morrowind had an even better system that they kept dumbing down with each game. I chock it up to Bethesda being Bethesda by not wanting people to have the capability of breaking the magic system.
I like Morrowind as much as anyone but also appreciate the streamlined approach of Skyrim. I mean, I don’t really need to equip each pauldron separately…
But Oblivion always felt wrong to me. Too dumbed down coming from Morrowind, but not simplified enough to be as fun as Skyrim.
Plus enemies scaled in a way that if you weren’t minmaxing your levelups, the whole world turned into bulletsponges.
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Which is absurd, because the Restoration loop broke the shitty balance of Skyrim worse than console commands.
I don’t recall what they changed about the crafting system other than removing Jump and Levitate, the cowards.
I yet have to play Morrowwind and Oblivion properly, but in Skyrim it is fairly easy to exploit the trade skills and magic together to get not just ridiciously, but infinitely overpowered.