• @[email protected]
    link
    fedilink
    English
    81 year ago

    It’s code, but without automated tests, comments, style rules

    So it’s game code.

    But seriously, Unreal blueprints actually support all of those.

    • @MercuryGenisus
      link
      11 year ago

      That’s what I said when I joined a place that wrote almost everything in blueprints. Somehow all the other devs didn’t think it was possible.

    • cassie 🐺
      link
      fedilink
      English
      11 year ago

      Binary assets though… and performance… and debugging when things start to misbehave in native code called from blueprint… 😵‍💫