Pretty fun alternative to Black Mesa for a “modernized” Half-Life experience. The feel of the GoldSource engine is simply impossible to replicate.

  • @setsneedtofeedOP
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    1 year ago

    What do you mean? I’ve noticed it does like to hide headcrab zombies near item pickups or in shadows as “gotchas” but they haven’t actually done any really damage and they don’t feel immersion breaking to me. Otherwise there were some rocket launcher placements in the on a rail sequence that seemed only beatable if you jumped out of the cart before seeing the launchers and were already scoped in on them instantly. Those are the only things that really stick out though.

    • WheatleyInc
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      11 year ago

      Have you played Half-Life without mods before?

      • @setsneedtofeedOP
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        11 year ago

        Yes, I played through the base game and all the expansion packs about a year ago last time.

        • WheatleyInc
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          11 year ago

          And the placements of the enemies in non-combat sections didn’t bother you at all?

          • @setsneedtofeedOP
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            11 year ago

            No, not really. If anything occasional enemies spiced up puzzle areas. Given the context of the setting, no enemies seem out of place anywhere in the facility. I’d only be annoyed if enemies were making puzzles needlessly difficult, or if the extra enemies were sponging away all my ammo but since neither has happened I haven’t felt any problems.

            • WheatleyInc
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              11 year ago

              Either way, it’s not great for new players because of how enemies are introduced.