• @[email protected]
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    381 year ago

    This feels like one of those “VR in the 90s was shit so we should never develop VR” kind of things.

    • 🐑🇸 🇭 🇪 🇪 🇵 🇱 🇪🐑
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      251 year ago

      It’s really moreso that raytracing nowadays is intensely poorly implemented when there is usually better ways to go about it.

      We have the means to be efficient about our graphics. But instead we go about it in the most unoptimized ways imaginable

      • @[email protected]
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        101 year ago

        That’s exactly my point. Raytracing is being shoehorned into things without them being optimised specifically for it at the moment. That doesn’t mean we should stop developing the tech entirely because people are implementing it poorly most of the time.

        • @Trollception
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          11 year ago

          How do you "optimize’ it? You would think with so many game companies using it that if there was a better way than there would be at least one title with optimized ray tracing. The issue is the computational requirements for convincing ray tracing. When Toy Story 1 was rendered originally it took 45 minutes to 3 hours to render a single frame of video. Give it time and the GPUs will eventually be fast enough. Baby steps with new tech.

          • @[email protected]
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            51 year ago

            Optimization is not an on/off switch. All companies are optimising their implementation to the best of their ability/budget. As coders get more familiar with the tech and it becomes more commonplace, as well as work being done by graphics card companies on their drivers, it will reduce the computational requirements over time. There’s a hell of a lot of work that goes into graphical processing on hardware, software, engine and game levels to make things look better for less computations, it’s not just “tell GPU to do simulate every particle from the sun”.

            • 🐑🇸 🇭 🇪 🇪 🇵 🇱 🇪🐑
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              41 year ago

              There’s also the other side of the issue. As tech gets better, devs are less incentivised to optimise their crap. Which leads to games that look and function the same as older games, but are now bloated beyond belief.

              It’s a strange paradox of tech innovation. The more powerful our tech becomes, the less we feel like properly utilizing said tech.

    • @Evotech
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      131 year ago

      Vr is the 3D cinema of gaming

      • @theangryseal
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        171 year ago

        When I got my oculus quest I played it as often as possible. That’s the problem though, it just doesn’t make sense to play it almost ever.

        If I were a teenager or someone who lived alone I could really get into it. The problem is disconnecting entirely from everyone around me for a game.

        With my Steam Deck or my Switch, I can put my kid on my lap and play. I can sit it down easily and help my wife with a chore. I can walk around at work in my downtime and play.

        VR is awesome. I absolutely love it. I just don’t have time to fuck with it. I would imagine that’s the case for most people.

        • @[email protected]
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          71 year ago

          I have two kids and very little gaming time, but more than 75% of that time I spend in VR. With the increased immersion/escapism I have completely abandoned desktop gaming. Playing FPS on desktop just feels silly now

          • @theangryseal
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            41 year ago

            I guess it really depends on lifestyle and career and age of children and all that.

            I get really stressed when I disengage from my family for too long and can’t see what’s going on around me.

            I’ve played VR at work. It’s fine for single player games where I can pause and come back. Multiplayer games get really frustrating though when every 5 minutes you’re being pulled out and you can’t just jump back in.

            I love VR. I just can’t seem to find the time to fully immerse and escape.

            I agree with you on shooters. I am insanely good at Pavlov and when I jump into something else (non vr) it just feels so restrained. Moving around and actually feeling like you’re firing your weapon is a big deal. I’d like to get something to attach my controllers to at some point with some weight so it feels even better.

            • @[email protected]
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              31 year ago

              Yeah my play sessions are usually when everyone is in bed so cutting myself off from other humans isn’t an issue! Looking at my backlog of games that require longer sessions and it’s just not gonna happen with my current lifestyle.

              A few years back when I had more time I messed around in Skyrim with a controller taped to a weighty staff. Managed to get it lined up perfectly in game and the trigger was usable. Using phones as motion sensors so I could walk without using a second controller. And voice control spells. That shit was crazy fun, and obviously incredibly dangerous heh. Can’t wait till VR is mainstream and we get more cool controller hardware.

              • @[email protected]
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                11 year ago

                I am son disappointed that 3D TV is dead. For few movies or documentaries it was brilliant. Exploring a prehistoric cave for example. Hopefully we still can play 3D with VR

          • @RaoulDook
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            21 year ago

            Same here, it’s just a great evolution of gaming. 2D gaming is actually starting to feel obsolete the more I play VR.

            I too have a family and a job and lots of things to do, and I still find time to do the cool stuff I want to do like VR. The “isolation” that the other person is talking about is not an issue for me because I can stay aware of people around me with my ears and stuff.

      • @[email protected]
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        51 year ago

        3D cinema is more like light gun games. Kinda cool but it doesn’t really advance anything.

        Man, now I’ve said that I miss the old Namco arcades.

    • @[email protected]
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      81 year ago

      Correct. This meme templates is a unreasonable Statement paired with outdated arguments and modern images/facts poking fun at idiots. It also commonly confounds the reason for the thing with something easily observable.

      • @interceder270
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        1 year ago

        Yes. Just like the Wii, it’s fun for a month and then people realize they don’t want to move around in some half-assed way to play their games.

        Couple that with the fact you need an empty room dedicated to VR to move around at all, and it’s destined to be reserved for pasty-faced white boys with more money than sense.

        Everyone I know with a VR headset has it collecting dust.