• @GeneralEmergency
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    -31 year ago

    That is the most boomer shit I have ever heard. Games were difficult because the rental market was huge.

    • @samus12345
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      English
      31 year ago

      Arcade games were difficult because they were the microtransactions of the day, and console games were difficult because that’s how you made a simple game last longer.

    • @panchzila
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      11 year ago

      Game developers didn’t profit from rents.

      • @teamevil
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        11 year ago

        But they sure did by selling extra copies, plus if the game was good we’d buy it. I’m convinced the TG-16 never took off because they didn’t let places rent games.

        Plus game rentals made owning a console more attractive and that means perhaps more potential sales for all games you’ve produced.

        Short view you’re right, long view I think rentals helped the industry much more than hurt it back then.

        • @panchzila
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          01 year ago

          Not as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.

          • @teamevil
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            11 year ago

            What is funny is that we remember Nintendo still. NEC’s TurboGrafx -16 failed because you couldn’t rent games.

          • @GeneralEmergency
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            01 year ago

            The lion king monkey puzzle was made for the rental market.

            • @panchzila
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              11 year ago

              Made for the rental market?

              It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.

              • @GeneralEmergency
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                11 year ago

                A game you can compete in one sitting is not a game you’ll rent for a long time.