• @[email protected]
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    710 months ago

    Both Mario Odyssey and SMB Wonder are only innovative in a vacuum where Mario is the only platformer franchise. Which for a lot of people I imagine is the extent of their knowledge about platformers.

    The things people call “innovative” about Mario Odyssey are just half Kirby and half Banjo-Kazooie. Yeah Odyssey’s biggest maps are way bigger than Banjo-Kazooie, but SMO runs on hardware that can emulate the N64, and it still has quite a few maps on the smaller side

    SMB Wonder… I don’t actually know what people call “innovative” about SMB Wonder, but I’ve seen people call it “innovative.” It’s the best 2D Mario made in the 21st century and it has a pretty cool gimmick. What’s innovative about this?

    • @[email protected]
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      710 months ago

      Don’t you think people just mean that it feels like a Mario game at the same time as feeling fresh? That’s certainly how I felt. It’s “innovative” in the sense that there are things that you didn’t expect, and that’s fun and exciting. I could be wrong, but I don’t think anybody means “innovative” in that it’s ground-breaking in the larger gaming world or even in the platforming genre.

      • @TrickDacy
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        510 months ago

        You’re right. I think this person is just anti-Mario.

      • @[email protected]
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        310 months ago

        “Innovative” isn’t the term I’d use to describe that, but it makes enough sense.

        • @[email protected]
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          210 months ago

          Said another way: the game is innovative (for a Mario game), NOT the game is innovative (for a platformer)

    • @[email protected]
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      210 months ago

      This was especially evident after the re-release of sunshine and Galaxy. Sunshine had smaller, tighter levels. Galaxy had more ambitious levels that put fun over eye candy. I replayed them both after beating odyssey just to make sure it wasn’t rose tinted glasses.