Uncover mysteries and visions of the past in this two-game collection, fully enhanced for the Nintendo Switch system. In the Another Code: Two Memories game...
What a cool game. I remember multiple puzzles that involved the DS’s unique hardware. At one point you have to clear dust from some surface. I asked my brother for advice, and he asked how you normally get dust off of something? You blow on it! Another puzzle involved making an impression of a key or something. Asked my brother again, he said to close the DS and think about it for a while.
Yeah, the whole shtick of the game was using the DS hardware in clever ways. It was a bit short, but good.
And then Legend of Zelda : Phantom Hourglass just blatantly stole some of those puzzles… Shame on them.
The big problem with this was that if you know the trick to them, you’d know instantly what to do, and it’s just boring. They’re clever puzzles because they make you think a bit outside the box. That doesn’t work twice.
What a cool game. I remember multiple puzzles that involved the DS’s unique hardware. At one point you have to clear dust from some surface. I asked my brother for advice, and he asked how you normally get dust off of something? You blow on it! Another puzzle involved making an impression of a key or something. Asked my brother again, he said to close the DS and think about it for a while.
Yeah, the whole shtick of the game was using the DS hardware in clever ways. It was a bit short, but good.
And then Legend of Zelda : Phantom Hourglass just blatantly stole some of those puzzles… Shame on them.
The big problem with this was that if you know the trick to them, you’d know instantly what to do, and it’s just boring. They’re clever puzzles because they make you think a bit outside the box. That doesn’t work twice.
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