• Martin
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    81 year ago

    Think of the stock on the controller as a head with your hand on top. If you pull the hand back, in what direction does the eyes move?

    • Maestro
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      41 year ago

      Eh, that would also mean that X is inverted as well. I can’t play inverted X.

    • @[email protected]
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      11 year ago

      Except you’re wrong. The controller is on the BACK of the head, you know, where you’re looking. So both x and y should be inverted. Anything else makes 0 sense

      • umbraroze
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        61 year ago

        Well the analogy doesn’t perfectly work with pad controllers.

        It does work with flight sticks. Vertical controls pitch (up and down), horizontal controls roll (tilt left and right). You’ve got pedals/stick twist for yaw (turn to right or left) or the hat/thumb stick for view angle change.

        • @[email protected]
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          11 year ago

          No I think it does work perfectly with controllers. It’s why Mario 64 had lakitu as a metaphor and had the correct, inverted x and y controls.

      • @TheBananaKing
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        91 year ago

        You’re moving the viewport, not the crosshair.

      • @[email protected]
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        1 year ago

        There is no up. There is left, right, forward, and back.

        Pushing your head forward points it at the floor. Pulling it back makes you look up