• @[email protected]
    link
    fedilink
    English
    619 months ago

    Wow, I always have to go in and switch it to inverted, it just makes complete sense in my head (probably from years of playing X-wing as a kid) pulling back (towards me) will always be looking up!

    • Maestro
      link
      fedilink
      219 months ago

      I don’t understand there are still games out there that do not offer inverted Y as an option. I couldn’t finish the Lego Marvel Superheroes game because of that.

      • @hemmes
        link
        English
        49 months ago

        It kills me that I simply can’t play genshin impact

      • @[email protected]
        link
        fedilink
        English
        19 months ago

        Oof, that would drive me crazy and be a refund request. I’ll never claim that either is superior (and I’m sure I’m in the minority for being used to inverted), but not having the option to change it is inexcusable. I don’t know the percentage, but that’s got to be a significant portion of people that are so used to it, they can’t switch!

    • @i2ndshenanigans
      link
      English
      109 months ago

      I do the same thing everyone always tells me it’s weird to set it inverted.

    • @theangryseal
      link
      English
      99 months ago

      I played inverted for years. I took a long break from games, started a new one at some point and didn’t think about it. I no longer play inverted.

      I didn’t even know it was possible to reprogram something so ingrained in me and I did it entirely by accident.

      • @[email protected]
        link
        fedilink
        English
        39 months ago

        Wow that is pretty cool. It’s never left me, but I’ve never taken a super long break from gaming.

        • @theangryseal
          link
          English
          1
          edit-2
          9 months ago

          It was a crazy feeling when I realized it. “Oh whoa, I’m playing backwards. What?” All of my life inverting the controls was the first thing I did in shooters. The break was during my divorce. That whole thing rewired my brain any way haha.

      • @[email protected]
        link
        fedilink
        English
        29 months ago

        A similar thing happened to me too. I used to play inverted before encountering a game where you couldn’t invert the controls. Now, playing inverted feels weirder than non-inverted.

    • @snuff
      link
      English
      49 months ago

      Same, I’ve always played inverted. Pretty sure it’s from N64 flying games, pilot wings and such.

  • kn0wmad1c
    link
    fedilink
    English
    37
    edit-2
    9 months ago

    Inverted is how I always play. If you imagine a camera on a mount, you have to push the tilt bar up in order to tilt the camera angle down.

    Anyway, it just works better for me inverted, but I respect my non-inverted brethren and sistren.

    • @[email protected]
      link
      fedilink
      English
      109 months ago

      Yeah but if you think about looking at things you have to move your head up to look up hehe

      • @[email protected]
        link
        fedilink
        English
        49 months ago

        Hey this guy is controlled by joysticks! Possibly operated by a tiny alien hiding inside.

    • Hypx
      link
      fedilink
      99 months ago

      Except that also applies to the x-axis. Unless you invert everything, this is just a preference that is likely a holdover from some old flight game.

      • @rizlah
        link
        English
        59 months ago

        some old any flight game

        ftfy

    • @TheSambassador
      link
      English
      79 months ago

      Do you play inverted x too then?

      I play inverted because that’s what the default settings were on Goldeneye.

      • kamen
        link
        English
        1
        edit-2
        9 months ago

        Not like I’ve played thousands of games, but still, I’ve never seen a setting to invert the X axis, at least for mouse control.

        • @[email protected]
          link
          fedilink
          English
          19 months ago

          I’ve seen it plenty of times. I wouldn’t be surprised if you’ve seen it and just forgotten about it because it’s not something you care about.

          For example, I’m playing through Tears of the Kingdom and it has that setting. Personally I would never enable it, but the option is there.

    • Tlaloc_Temporal
      link
      fedilink
      English
      29 months ago

      It depends on wether you push the camera by the back or the front.

      For aircraft, most people imagine pushing the tail around, so stick down is pitch up.

      For looking, most people imaging pushing the field of view (the eyes), so stick up is look up.

  • @[email protected]
    link
    fedilink
    English
    219 months ago

    You know what’s even worse?
    Inverted horizontal, and you can’t change it.

    Looking at you PSX and PS2 games.

  • ChamrsDeluxe
    link
    English
    209 months ago

    Inverted for flight controls, everything else, standard.

  • @xkforce
    link
    English
    149 months ago

    To the people who prefer the y axis be inverted I have one question: who hurt you?

    • @echo64
      link
      English
      459 months ago

      Elder millennials and cooler gen x’s grew up on Goldeneye 64, y axis inverted

      • magic_lobster_party
        link
        fedilink
        9
        edit-2
        9 months ago

        I got familiar with it from TimeSplitters 2, but that’s basically same devs.

        Edit: not sure how the control schemes of the FPS sections in Banjo Tooie were, but I could have acquainted myself with it back then. I guess it’s similar due to being a Rare game.

      • @money_loo
        link
        English
        59 months ago

        I’m in this comment and I don’t know if I like it.

        But holy shit I guess you nailed the source of my inverted controller usage because I played the crap out of that with my little brother.

      • @snuff
        link
        English
        29 months ago

        Don’t forget pilot wings!

    • @SzethFriendOfNimi
      link
      English
      279 months ago

      Grew up dreaming of being a pilot. Pull back to yaw up.

      First games that were flight sims did so. So now it’s just what I’m used to.

      • @hemmes
        link
        English
        49 months ago

        Yeah it was always a reference to flight controls. But in the 80s and 90s, even 1st persons would take that approach.

    • @Omgarm
      link
      English
      219 months ago

      At some point it was inverted by default.

    • Spaghetti_Hitchens
      link
      fedilink
      9
      edit-2
      9 months ago

      First 3D (or pseudo-3d) games I played were flying games. So stick back to look up/climb became ingrained in my motor skills.

      Throw in some Golden Eye and Time Splitters and there is no going back.

    • Martin
      link
      fedilink
      English
      89 months ago

      Think of the stock on the controller as a head with your hand on top. If you pull the hand back, in what direction does the eyes move?

      • Maestro
        link
        fedilink
        49 months ago

        Eh, that would also mean that X is inverted as well. I can’t play inverted X.

      • @[email protected]
        link
        fedilink
        English
        19 months ago

        Except you’re wrong. The controller is on the BACK of the head, you know, where you’re looking. So both x and y should be inverted. Anything else makes 0 sense

        • umbraroze
          link
          fedilink
          69 months ago

          Well the analogy doesn’t perfectly work with pad controllers.

          It does work with flight sticks. Vertical controls pitch (up and down), horizontal controls roll (tilt left and right). You’ve got pedals/stick twist for yaw (turn to right or left) or the hat/thumb stick for view angle change.

          • @[email protected]
            link
            fedilink
            English
            19 months ago

            No I think it does work perfectly with controllers. It’s why Mario 64 had lakitu as a metaphor and had the correct, inverted x and y controls.

      • ivanafterall
        link
        fedilink
        -69 months ago

        Or instead of complex mental gymnastics, just up = up, down = down.

        • @TheBananaKing
          link
          English
          99 months ago

          You’re moving the viewport, not the crosshair.

        • @[email protected]
          link
          fedilink
          English
          2
          edit-2
          9 months ago

          There is no up. There is left, right, forward, and back.

          Pushing your head forward points it at the floor. Pulling it back makes you look up

      • @Harvey656
        link
        English
        39 months ago

        Wait. Are you not supposed to?

    • @pHr34kY
      link
      English
      79 months ago

      Duke3D. That’s where it started.

    • umbraroze
      link
      fedilink
      69 months ago

      Played a bunch of flight simulators and similar games back in the day. If it’s universally considered the best way to steer a goddamn aircraft safely and accurately, who am I to argue.

    • @cynar
      link
      English
      49 months ago

      I know someone who had both X and Y inverted, on his computer mouse.

    • @brap
      link
      English
      29 months ago

      The original Rainbow Six had it like that by default and now 25 years later it’s here to stay.

    • @[email protected]
      link
      fedilink
      English
      19 months ago

      I used to hate inverted as a kid, but a few games had them by default and my brain switched and could never go back. I’m playing Outer Wilds now and I had to immediately switch it.

  • OctopusKurwa
    link
    fedilink
    English
    139 months ago

    I blame Goldeneye for my invertedness. Couldn’t for the life of me figure out how to change it as a kid.

    • @[email protected]
      link
      fedilink
      English
      59 months ago

      The original Star Fox made me inverted for life. I don’t think you could switch it.

      Inverted make sense if you think of it as controlling your neck and not your eyes.

  • @[email protected]
    link
    fedilink
    English
    109 months ago

    I always use inverted because I’m telling the camera where to go, not where I’m going to look. So if I want to look up, I need the camera below me.

    • @Snoopey
      link
      English
      159 months ago

      You pull left to look right?

      • @[email protected]
        link
        fedilink
        English
        89 months ago

        I play inverted and I hate you for pointing this out. Now my whole gaming life is a lie.

    • @[email protected]
      link
      fedilink
      English
      89 months ago

      If you’re playing first person you aren’t moving a camera. You’re moving the player’s head.

      • @[email protected]
        link
        fedilink
        English
        39 months ago

        Which is why inverted y but not inverted x makes sense to me. I move the joystick like I would move my head.

  • @Chobbes
    link
    English
    79 months ago

    Okay this has been bothering me lately… Wasn’t inverted y usually the default setting in games until somewhat recently? Now it seems to never be the default. What changed and when? Or is this just in my head?

    • The Picard ManeuverOP
      link
      fedilink
      English
      39 months ago

      If I had to ballpark it, I remember there being a bunch of inverted controls around the late 90s, so maybe around 2000?

      • @Chobbes
        link
        English
        39 months ago

        I still think inverted was the default in the 2000s. Maybe around 2008 with the PS3 and 360 era it started to change? This is also when video games really seemed to take off for the average person too, so maybe that has something to do with it?

    • @AnUnusualRelic
      link
      English
      0
      edit-2
      9 months ago

      I never played on consoles, but I’m pretty sure that also happened on PC. Maybe around 2005 or 10.

  • @[email protected]
    link
    fedilink
    English
    69 months ago

    Out of the loop here, can someone explain where the guy with the fantastic facial expression is from?

  • @[email protected]
    link
    fedilink
    English
    59 months ago

    Every time I throw the batarang for the first time in every arkham game I immediately hit the ground because I forget about the inverted controls.

  • oleorun
    link
    fedilink
    English
    59 months ago

    I scroll unnaturally (according to Apple) and invert my Y - if the thumbstick was your head, pulling it back would make you look up. Only confused people don’t invert.

    • @[email protected]
      link
      fedilink
      English
      59 months ago

      That confused the shit out of me the first time I got a new Mac for work and the scrolling was all wrong. Best I can figure is that it relates more to touch screens so it may be more “natural” to people who grew up with a tablet or a phone as their first computer experience. As opposed to people like me who grew up learning how to use a mouse and keyboard as our first computer experience. Weirdly, I don’t have the same issue when switching to a touch screen. I seem to be able to switch just fine. But on the computer, I have to switch to “inverted” even tho that’s how it’s been as long as I can remember. Well that’s not true, I also remember having to click and drag the scrollbar before scroll wheels were added to mice 😂

  • @AnUnusualRelic
    link
    English
    49 months ago

    There’s clearly two groups: young gamers that play their games the same way they use excel and the old gamers that have dedicated settings.

  • FunkyMonk
    link
    fedilink
    39 months ago

    only works for me now when I’m flying something that can’t hover. Tried it in AC6 and felt like way less of a pilot :|