“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”

  • yildo
    link
    fedilink
    1210 months ago

    The combat has to be turn-based or it becomes an ARPG like Diablo/Dungeon Siege/Titan Quest/Torchlight

    • @[email protected]
      link
      fedilink
      English
      1510 months ago

      Most of the CRPGs are RTWP rather than turn based though. Though I personally prefer turn based.

      • @GraniteM
        link
        English
        2010 months ago

        RTWP = Real-Time with Pause, in case you were confused like me

      • Björn Tantau
        link
        fedilink
        English
        310 months ago

        Although under the hood they were still turn based. The turns just kept on running unless you paused. I recently started BG2 and set it to automatically pause after every turn, which effectively made it turn based.

        Contrast this with Diablo, which also had turns under the hood but they are abstracted so far away as to be almost meaningless. I think people speaking about this even use frames as the timing reference instead of turns.

        • @[email protected]
          link
          fedilink
          English
          1
          edit-2
          10 months ago

          Although under the hood they were still turn based

          There’s a really big difference, the tactic of having whoever has aggro run away while everyone else shoots projectiles doesn’t work at all in an actually turn based system.