• @DaCookeyMonsta
    link
    English
    4610 months ago

    The music priorities for this game were weird.

    Okay do well have one song, and there will be sad and happy and instrumental versions of that song. And we’ll use that song for everything requiring music. Except for this one optional boss battle that is the result of specific choices that were made. He gets a super dope completely different song that he sings himself.

    • bbbbbbbbbbb
      link
      English
      2710 months ago

      Man that one optional song started and I was just like “Oh holy shit this is a fucking banger” and added it to my dialy song playlists

      • @seejur
        link
        English
        13
        edit-2
        10 months ago

        I shat bricks, because you know it, when the boss starts singing its own soundtrack, you are in for a though fight

    • BudgieMania
      link
      fedilink
      810 months ago

      see I wanna agree but one of my favorite game OSTs, Undertale, does exactly the same thing, so I can’t knock the approach

      • @samus12345
        link
        English
        310 months ago

        It worked for Super Mario World, too.

      • @[email protected]
        link
        fedilink
        English
        310 months ago

        It’s called leitmotifs, and Toby Fox is a master of it. You introduce a character and their theme so that a person listening connects the two. And then you can bring up those themes in other songs, and without any context, people can know who those songs relate to and even guess what’s happening.