• Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
  • The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
  • The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.

Archive link: https://archive.ph/mVaIY

  • @Renacles
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    410 months ago

    It does keep getting worse though, Starfield’s started a fire that keeps raging on 4 months later.

    • @RememberTheApollo_
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      210 months ago

      A game being called “literally unplayable” has been around since devs allowed early/beta access. Starfield is just the latest victim. No Man’s Sky is easily one of the worst, but they over-promised and far, far under-delivered.

      Maybe if devs stopped talking their games up, making promises they don’t keep, showing gameplay that never makes it into the release version and then releasing buggy, broken junk they might stop receiving so much justifiable backlash.

      I don’t assume making games is easy. However, devs constantly bowing to financial pressures in order to build hype, release unfinished games, and cut features is the real problem.

      • @Renacles
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        110 months ago

        Developers don’t choose how their games are marketed, that’s also the publishers.

        • @RememberTheApollo_
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          010 months ago

          I use devs to generically describe the company that produces the game, markets it, and sells it. You are correct.

          • @Renacles
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            110 months ago

            Ah, that’s fine then, I misunderstood.