• @[email protected]
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    2710 months ago

    Nah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?

    • @edgemaster72
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      3610 months ago

      Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen

      • brianorca
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        1010 months ago

        Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.

        • @Maalus
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          710 months ago

          Then you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.

        • SSTF
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          310 months ago

          In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.

      • ddh
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        910 months ago

        Or cast Burning Hands as a bonus action