EXU: Prime, originally called simply Exandria Unlimited, is a miniseries following the Crown Keepers, a group of adventurers from Tal’Dorei, in 842 PD - close to 30 years after the Chroma Conclave’s attack on the city and six years after the end of Campaign Two.
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Runtime Break start 3h 18m 2h 2m
Episode 3: A Glorious Return
So, we begin again, pockets full to bursting with loot, first pilfered at the behest of, and then from, an organization known only as The Nameless Ones. You all managed, through violence and a frankly upsetting amount of sexual charisma from Opal, to make it out of the southern gates of the city and make your way to the southeast, to The Scar of the Cinder King and the Flamereach Outpost.
There, you met with Lorkathar, a Fire Ashari, known to Orym. You were able to reconnect, ask some questions, get literally zero answers, and, before anything else could happen, a massive earthquake hit, and an ash-blown mesa rose up out of the ground, dominating the skyline, and you, along with some of the other firetamers, went to explore what new landscape there was.
At the center of it all, you found a massive, burning sigil that I just remembered exactly right now that you all named an ‘Ash Hole’. Got real sad about it. I didn’t see it coming, so that’s on me.
Found it, had a little bit of a scuffle with ya boy, Mister. But he’s okay now, and you made your way back to the Flamereach Outpost where you’re able to sleep off your sundry levels of exhaustion.
Lorkathar has asked you to find out the meaning of that sigil, to the person that she knows would have the best cheance of knowing what that rune could possibly mean. And she has asked you to return to the dangers of the city in order to find her good friend and Runechild, Shaun Gilmore.
♪Episode Song References♪
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Highlights
Aabria:“This is my perfect game, thank you.”
Orym:“So, the rune we saw outside of Emon is that old?”
Dariax:“The people of the quinceañera…”
When learning about ancient civilizations, maybe it is because of the proximity to Byroden to the sort of vast, unknowable jungle of the Rifenmist Peninsula, that, yes, the Qoniira, much like the ancient Egyptians, if we want to give it a good analog, a culture that was ancient, even to other ancient civilizations that you heard of that were sort of wildly neutral about the sources of magic. They didn’t care for the difference between good gods and Betrayer Gods and nature and humanoid wrought magic. They respected and honored it all. And were lost when the Calamity hit. That’s all you know.
INTERMISSION
M’lady.