The Picard Maneuver to GamingEnglish • 10 months agoThen vs Nowstartrek.websiteimagemessage-square265fedilinkarrow-up11.46Karrow-down179cross-posted to: [email protected]
arrow-up11.38Karrow-down1imageThen vs Nowstartrek.websiteThe Picard Maneuver to GamingEnglish • 10 months agomessage-square265fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish21•10 months agoPeople who think modern coding practices are bloated should study why certain speed running mechanics work. A lot of them stem from things we would never do today. We’ve removed entire classes of bugs by using “bloated” languages and tools.
minus-squareBucklinkEnglish13•10 months agoBut we introduce entirely new classes at the same time. A Cuphead dev reacting to Cuphead speedruns is an interesting watch because he explains why all the tricks work.
minus-square@[email protected]linkfedilinkEnglish-5•10 months agoNot really. We have more bugs because there are more lines of code.
minus-squareThis is fine🔥🐶☕🔥linkEnglish5•10 months agoDEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS!
minus-square@[email protected]linkfedilinkEnglish2•10 months agoI vaguely remember this. What is it from again?
People who think modern coding practices are bloated should study why certain speed running mechanics work. A lot of them stem from things we would never do today. We’ve removed entire classes of bugs by using “bloated” languages and tools.
But we introduce entirely new classes at the same time.
A Cuphead dev reacting to Cuphead speedruns is an interesting watch because he explains why all the tricks work.
Not really. We have more bugs because there are more lines of code.
And fewer lines of coke.
DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS! DEVELOPERS!
I vaguely remember this. What is it from again?
https://www.youtube.com/watch?v=Vhh_GeBPOhs