• @mossy_
    link
    English
    510 months ago

    Is your point that developers today aren’t as good/benevolent/whatever as devs back in the day? I’m saying (sarcastically, I suppose) that the same type of developers exist today. What does survivor’s bias have to do with it? Is my point moot because GMOD exists?

    • @Skullgrid
      link
      English
      810 months ago

      Your point is moot because there is an unending hose of indie games being created and knowing that 2 gems exist doesn’t mean the rest of the cottage industry measures up to the things being achieved earlier, and nor does said indie scene have a similar rate of success as the old industry back then.

      • @mossy_
        link
        English
        110 months ago

        What are you, a shareholder? Why does the ‘rate of success’ matter? I didn’t list three games because there were only two gems.

        It’s like being at the library and saying “fantasy authors will never compete with what JK Rowling was writing, just look at how many books are here!”

        • @Skullgrid
          link
          English
          110 months ago

          it’s survivor bias because having one or two good games in a tidal wave of indie bug riddled, knockoff messes isn’t exactly the same thing as the innovations from back in the day. Some asshole’s Amnesia knockoff or twin stick shooter being good is hardly surprinsing when 5000 of them come out daily.