It’s like buying a tiara for your fetus, before you even buy a crib.

ALSO, MICROTRANSACTIONS = DLC.

  • @Starayo
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    101 year ago

    I would consider selling something like a soundtrack acceptable but no game content dlc, absolutely.

    • @Anticorp
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      -51 year ago

      Fuck that. Why is that acceptable? A soundtrack is a basic part of a game. You’re so used to paying for extra shit that you forgot that options like those are part of the game that you paid for from non bullshit companies.

      • @Telodzrum
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        91 year ago

        OST in a straight audio format has never been part of buying the game unless you ripped the files yourself. Be more entitled.

        • @Anticorp
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          -71 year ago

          Be more entitled

          Lol, whatever. Keep paying for stupid shit I guess. The studios definitely know their market.

          • @Telodzrum
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            -171 year ago

            I don’t pay for it, my man. If anyone making video game music was talented they’d be making actual music.

            • @force
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              1 year ago

              Define “actual music”. Does it become real music when it’s part of a movie sound track? Or when it’s played on pop radio stations? When it gets performed by middle schoolers in band classes? When the London Philharmonic performs it? When it reaches Billboard 100? When the artist wins a grammy? Do you need to be in ASCAP to make music? I’m a little confused as to what would differentiate music made for digital entertainment from any other music.

            • @shneancy
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              71 year ago

              dang, honestly one of the worst takes I’ve seen this year

              • @T00l_shed
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                51 year ago

                Right? There are so many OST for games that are absolutely amazing. It’s “real” music whatever that was supposed to mean.

                • @shneancy
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                  31 year ago

                  exactly. The first thing that came to my mind was Hollow Knight OST, if it’s not “real” then I guess I must’ve imagined how much it slaps

            • @Misconduct
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              61 year ago

              You’re just dead wrong for that. You can’t be serious?

      • @Starayo
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        21 year ago

        You don’t know shit about how remuneration for composers works, huh.

        • @Anticorp
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          21 year ago

          Are you trying to imply that the only way a game music composer can make money is if the game studio sells you their music as dlc? So all the games without dlc soundtracks just got their music off some hobo in an alley and nobody got paid?

        • kase
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          11 year ago

          I’m not a programmer or a gamer (or a musician), just curious. What does make it different?

          • @Starayo
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            11 year ago

            They get paid for their work, obviously, but often a significant portion of their ongoing pay is based on soundtrack sales, whether physical or digital.

            For one example, you can look into how Id screwed over Mick Gordon with the doom eternal OST, but it’s a long and frustrating read.