• conciselyverbose
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    1 year ago

    They just had to work with the companies instead of unilaterally injecting shit into their games lol.

      • conciselyverbose
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        41 year ago

        That’s how it has to be.

        Hijacking a game’s execution willl get you banned from anything with any kind of anticheat every time.

          • conciselyverbose
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            11 year ago

            There’s a lot of super invasive stuff companies are doing that I don’t support, but hijacking execution to inject code is something they won’t and shouldn’t permit. (If they’re detecting it by touching the kernel they should be in prison, but with any legitimate methods they have at their disposal, if they can detect anyone hijacking their execution, it should always be a ban. There is no legitimate source or way to do that in a competitive game.)

            AMD working with the companies directly to patch in what they need is the only way it can work. Just shipping that code was insane.

            • @[email protected]
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              11 year ago

              I mostly agree. I’m assuming AMD working with the companies also means anticheat will be adjusted to allow it.

            • @bouh
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              11 year ago

              So you argue that video game anti-cheat should prevent good technology from existing. Cool cool cool.

                • @bouh
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                  11 year ago

                  That’s not hijacking code. That’s working on a data flow.

                  • conciselyverbose
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                    1 year ago

                    No, users were banned because AMD took it upon themselves to intercept and change code execution.

                    It was a completely fucking bonkers decision that anyone remotely aware of game development in any context should have known was literally guaranteed to get anyone who used it banned. It was not, and fundamentally cannot be, acceptable in a competitive game.

                    The only possible valid way to do it is by working with developers to make the required changes.

    • @[email protected]
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      41 year ago

      Yeah, make it part of the build like FSR3 is better cause whitelist external DLLs doesn’t work.(creates entry point to read your game’s memory)