• conciselyverbose
    link
    fedilink
    24
    edit-2
    11 months ago

    They just had to work with the companies instead of unilaterally injecting shit into their games lol.

      • conciselyverbose
        link
        fedilink
        411 months ago

        That’s how it has to be.

        Hijacking a game’s execution willl get you banned from anything with any kind of anticheat every time.

          • conciselyverbose
            link
            fedilink
            111 months ago

            There’s a lot of super invasive stuff companies are doing that I don’t support, but hijacking execution to inject code is something they won’t and shouldn’t permit. (If they’re detecting it by touching the kernel they should be in prison, but with any legitimate methods they have at their disposal, if they can detect anyone hijacking their execution, it should always be a ban. There is no legitimate source or way to do that in a competitive game.)

            AMD working with the companies directly to patch in what they need is the only way it can work. Just shipping that code was insane.

            • @[email protected]
              link
              fedilink
              111 months ago

              I mostly agree. I’m assuming AMD working with the companies also means anticheat will be adjusted to allow it.

            • @bouh
              link
              111 months ago

              So you argue that video game anti-cheat should prevent good technology from existing. Cool cool cool.

                • @bouh
                  link
                  111 months ago

                  That’s not hijacking code. That’s working on a data flow.

    • @[email protected]
      link
      fedilink
      411 months ago

      Yeah, make it part of the build like FSR3 is better cause whitelist external DLLs doesn’t work.(creates entry point to read your game’s memory)