• @gedaliyah
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    2911 months ago

    I remember the early x86 games that were actually clocked to the CPU speed. You literally could play old games faster! Or just hit that turbo button!

    • Ms. ArmoredThirteen
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      fedilink
      1311 months ago

      People still do that way too often in Unity when they don’t understand how to use Update() or FixedUpdate() correctly x.x